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Action [Ming wrapper class] | ||
The sourceAction.h
#ifndef ACTION_H
#define ACTION_H
#include <string>
#include "ming.h"
#include "Character_.h"
/*
Sprites have the following properties:
--------------------------------------
x
y
xScale
yScale
currentFrame read/only
totalFrames read/only
alpha (transparency level)
visible: 1=on, 0=off (?)
width read/only
height read/only
rotation
target read/only
framesLoaded read/only
name
dropTarget read/only
url read/only
highQuality: 1=high, 0=low (?)
focusRect ???
soundBufTime ???
*/
class Action {
friend class Button;
friend class Movie;
friend class MovieClip;
friend class DisplayClip;
public:
Action(std::string const& script);
private:
SWFAction action_;
protected:
// HACK?
virtual SWFBlock_s* swf_block() const;
};
#endif
Action.cpp
#include "Action.h"
Action::Action(std::string const& script) {
action_ = compileSWFActionCode(script.c_str());
}
SWFBlock_s* Action::swf_block() const {
return reinterpret_cast<SWFBlock_s*>(action_);
}
Examples
The following examples demonstrate this class:
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