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DisplayItem [Ming wrapper class] | ||
The sourceDisplayItem.h
#ifndef DISPLAY_ITEM_H
#define DISPLAY_ITEM_H
#include <string>
#include "ming.h"
class DisplayItem {
friend class MovieClip_;
protected:
DisplayItem(SWFDisplayItem d);
public:
void Move (float x, float y);
void MoveTo (float x, float y);
void Rotate (float degrees);
void RotateTo (float degrees);
void AddColor ();
void MultColor();
void Name (std::string const&);
/* Used together with Morphs */
void Ratio (float);
void ScaleTo (float x, float y);
void AddColor (int r, int g, int g, int a=255);
void MultColor(float r, float g, float b, float a= 1);
private:
friend class Movie;
friend class MovieClip;
friend class Shape;
friend class DisplayClip;
/* Z can only be set when the DisplayItem was newly added.
Therefore, it's private. The higher z, the better a DisplayItem is visible*/
void Z (unsigned int z);
/* Depth can only be set when the DisplayItem was newly added.
Therefore, it's private */
void MaskLevel(unsigned int);
SWFDisplayItem item_;
};
#endif
DisplayItem.cpp
#include "DisplayItem.h"
#include "Action.h"
DisplayItem::DisplayItem(SWFDisplayItem d) {
item_ = d;
}
void DisplayItem::Move(float x, float y) {
SWFDisplayItem_move(item_, x, y);
}
void DisplayItem::MoveTo(float x, float y) {
SWFDisplayItem_moveTo(item_, x, y);
}
void DisplayItem::Rotate(float degrees) {
SWFDisplayItem_rotate(item_, degrees);
}
void DisplayItem::RotateTo(float degrees) {
SWFDisplayItem_rotateTo(item_, degrees);
}
void DisplayItem::Name(std::string const& name) {
SWFDisplayItem_setName(item_, name.c_str());
}
void DisplayItem::Z(unsigned int z) {
SWFDisplayItem_setDepth(item_, z);
}
void DisplayItem::Ratio(float r) {
SWFDisplayItem_setRatio(item_, r);
}
void DisplayItem::ScaleTo(float x, float y) {
SWFDisplayItem_scaleTo(item_, x, y);
}
void DisplayItem::MaskLevel(unsigned int level) {
SWFDisplayItem_setMaskLevel(item_, level);
}
void DisplayItem::AddColor(int r, int g, int b, int a) {
SWFDisplayItem_setColorAdd(item_, r, g, b, a);
}
void DisplayItem::MultColor(float r, float g, float b, float a) {
SWFDisplayItem_setColorMult(item_, r, g, b, a);
}
Examples
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