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Adding and multiplying colors [Ming wrapper example] | ||
This exmample demonstrates how colors are added and multiplied.
Note, it takes a while until the movie is finished...
This flash movie was created with the following program. ColorAddMult.cpp
#include "SWFMovie.h" void rect(Shape& shape) { shape.Line( 50, 0); shape.Line( 0, 50); shape.Line(-50, 0); shape.Line( 0,-50); } int main() { Movie movie ("ColorAddMult.swf", 175, 175, 50); Shape shape_red ; Shape shape_black; shape_black.FillStyle( 0,0,0); shape_red .FillStyle(255,0,0); rect(shape_red ); rect(shape_black); DisplayItem iShapeAdd__black = movie.Add(shape_black); DisplayItem iShapeAdd__red = movie.Add(shape_red ); DisplayItem iShapeMult_black = movie.Add(shape_black); DisplayItem iShapeMult_red = movie.Add(shape_red ); iShapeAdd__black.MoveTo( 25, 25); iShapeAdd__red .MoveTo(100, 25); iShapeMult_black.MoveTo( 25,100); iShapeMult_red .MoveTo(100,100); for (float f=-255;f<255;f+=1) { int i=int(f); iShapeAdd__black.AddColor ( i, 0, 0); iShapeAdd__red .AddColor ( i, 0, 0); iShapeMult_black.MultColor( (f+255)/512, (f+255)/512 ,(f+255)/512 ); iShapeMult_red .MultColor( (f+255)/512, (f+255)/512 ,(f+255)/512 ); movie.NextFrame(); } return 0; } This is one of a series of examples that demonstrates the C++ ming wrapper classes. Other examples can be found here.
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