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ActionMouse [Ming wrapper example] | ||
This flash movie was created with the following program. ActionMouse.cpp
#include "SWFMovie.h" #include <sstream> int cnt=0; MovieClip createMovieClip( MovieClip_& m, byte r, byte g, byte b, int x, int y, int w, int h ) { std::stringstream s; s<<"name_of_clip" << cnt++; MovieClip clip; Shape shape; shape.FillStyle(r,g,b); shape.MoveTo(x,y); shape.Line( w, 0); shape.Line( 0, h); shape.Line(-w, 0); shape.Line( 0,-h); clip.Add(shape); clip.NextFrame(); DisplayItem iClip = m.Add(clip); iClip.Name(s.str().c_str()); return clip; } int main() { Movie movie ("ActionMouse.swf", 400, 400); MovieClip c_1; MovieClip c_2; MovieClip c_3; // red blu grn x y w h // ( ---------------------------------); // Blue objects: second level ( , , , , , , ); MovieClip c_1_1 = createMovieClip(c_1 , 0, 250, 0, 10, 10, 90, 40); MovieClip c_1_2 = createMovieClip(c_1 , 0, 225, 0, 40, 20, 80, 30); MovieClip c_2_1 = createMovieClip(c_2 , 0, 200, 0, 10, 20, 20, 20); // Red objects: first level ( , , , , , , ); c_1 = createMovieClip(movie, 250, 0, 0, 10, 200, 70, 120); c_2 = createMovieClip(movie, 225, 0, 0, 60, 80, 120, 90); c_3 = createMovieClip(movie, 200, 0, 0, 300, 40, 50, 240); return 0; } This is one of a series of examples that demonstrates the C++ ming wrapper classes. Other examples can be found here.
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